
Welcome to Walter's Maze Mansion! :-)
The computer can make creating and solving Mazes much easier.
In addition to hand made Mazes, I've created many with the assistance
of the computer. A few are quite large, and some have been published
in various sources.
- Ripley's Believe it or Not:
I wasn't on the TV show, but I and one of my Mazes were featured
in their cartoon! This image is scanned from a June 11, 1988 newspaper.
- News article: This
is an article from a local paper about the same Maze featured
in the Ripley's cartoon. Yes, I did name the Maze after the actress.
Hey, I was 15 at the time. :-)
- Even larger Maze:
This is a picture of my room from 1988. The stack of paper on
my bed is one long, thin Maze. It's a continuous stream of paper
over a half mile long, where the 3031 pages had to be
spliced together with tape in a few places when reams ran out.
The printout above and to the right is a Maze the same size as
The Maze of Theseus below.
The Maze above and to the left is one twice the size; it's called
the Maze of Perseverance, and I created it the weekend before
I saw the movie Labyrinth for the first time. The Maze on the
ceiling is called the Maze of Eternity, and is over five times
the size of the Perseverance Maze. Note also the Escher type room
in the corner and the Labyrinth movie poster over the window.
- The minotaur quest:
Starting in 1991 I played on the MUD Darker Realms,
became a wizard, and put online an area and quest based on the
Greek myth of the Minotaur,
where you get to deal with King Minos, solve the Labyrinth, and
face the Minotaur yourself. (The other MUD I made wizard on was Kerovnia, where my quest there was to find the secret of the
Great Pyramid in Egypt.)
- Maze club: There
is a techno music club in San Francisco called "Maze".
I gave them permission to use my Tangent Maze
in this ad card of theirs.
Here is a gallery of Maze graphics. Unless otherwise specified,
all of these were created circa 1990 on a old TRS-80 Color
Computer. They're either designed by hand on the computer, 100%
computer generated using one of several Maze generation programs
I've written, or in most cases a mixture of the two. Some of these
images were originally shared on the Usenet group alt.binaries.pictures.misc.
- Sarah Maze: You start
outside the Maze, and your goal is to reach the castle at its
center. I manually drew the boundary, the solution through, and
the main blind alleys, then had the computer randomly fill in
the rest. It has 1074 dead ends in it.
- Tangent Maze: You
start outside the Maze at the bottom, and your goal is to reach
the center. This Maze has no dead ends in it, and is called a
purely multiply connected or "braid" Maze, where all
passages are connected with each other in ways designed to run
you around in circles instead of block your way. It's probably
harder than it looks, where the traditional method of following
a wall to solve a Maze will not help here, as you'll just go around
in a circle around the center and find yourself back at the start
again! This Maze is 100% hand made, where I planned it out on
paper first, and then drew the finished result on the computer.
- Maze of Theseus:
You start outside this huge Maze, and your goal is
to reach the castle in the open area at the center. There are
three main and obvious entrances, at the south (bottom), west,
and east sides, but if you look closely, there are a number of
smaller entrances around the perimeter as well. I created it in
July, 1992. The boundaries, the solution through, and the main
blind alleys, I drew manually, then had the computer fill in the
rest. It has 4296 dead ends in it, and a number of closed circuits
too. This Maze is very hard, and not just because of its size!
It's four times the area of the Sarah and other Mazes here. If
it were life sized (5' passages) it would cover over 1 million
square feet, or 20 football fields, and have over 30 miles of
passages. Another challenge you can do once you've reached the
center, is to enter through the south entrance, and try to find
a way to the east entrance.
- Lunar Maze: You start
outside the Maze, and your goal is to reach the crescent Moon
shaped room at the center. Note the small "bite" out
of the center Moon next to and to the right of the crescent is
not the solution; it's just a dead end, although you can try to
find a way to it too for fun. I created the Maze not long after
the Sarah Maze. The boundary, the solution through, and the main
blind alleys, I drew manually, then had the computer randomly
fill in the rest. It has 904 dead ends in it, and at least half
a dozen closed circuits so you can go around in circles some in
addition to bumping into blocks.
- Crack Maze: You start
at the entrance on the left hand side of the Maze, and your goal
is to work your way to the exit at the right hand side. Unlike
most Mazes that have right angle passages arranged on a grid,
this "crack" style Maze has walls everywhere at random
angles, with irregular passages between them. It looks much like
the surface of a leaf, and as the smaller and smaller wall segments
are only limited in number by the bitmap resolution, this can
be considered a fractal Maze style too. It's 100% computer generated
by one of my programs.
- Unicursal Maze:
You start outside at the upper left corner, and your goal is to
reach the exit at the lower right. This Maze is of a simple and
special type called a unicursal Maze, meaning it has no junctions
in it (and no dead ends either). It's just one long snake like
passage running throughout every section of the Maze. It's 100%
computer generated by one of my programs.
- Akimbo Maze: You start
in the open space at the very middle, and your goal is to reach
one of the other four open spaces surrounding it. (Ignore the
two remaining open spaces, at the upper left and at the lower
right, they're just for decoration.) The boundary, the solution
through, and the main blind alleys, I drew manually, then had
the computer fill in the rest randomly. This Maze has a long and
involved solution, and there's a minor trick to it too (it is
solvable, where the title of the graphic is a clue). It has 1024
dead ends in it, and one or two closed circuits in addition to
some isolated unreachable sections.
- British Maze: This
Maze is mostly hand made, where the computer filled in the few
remaining areas. Just follow the instructions, where I actually
consider it a hard Maze for its size. This graphic is featured
in Cliff Pickover's
book "Mazes of the Mind", page 5. It has 549 dead ends
in it.
- Secret pattern: One
of the purposes of a Maze is to cause the ordinary person
to get lost, but allow the initiated to get through it easily.
Hence Mazes can have a secret pattern, where if you know it, you
can go through it without error, even if life sized. This
is an ordinary Maze, where you try to reach the center. Its solution
has a pattern, where whenever you have a choice, go left, then
right, then right again, and repeat the pattern until done. I
designed the solution, and all nearby passages to force the pattern,
and let the computer fill in the rest. It has 461 dead ends in
it.
- Easter Maze: Help the Easter Bunny
pick up each of the 6 eggs, then place them in the Easter basket. This is
another Maze where I did the solution and the main dead ends by hand,
and let the computer fill in the rest. It has 222 dead ends in it.
- Hallmark Maze: You
start in the room in the lower left corner, and your goal is to
reach the room at the upper right corner. This is the only Maze
in this section I did not design myself. The plan is from an old
Hallmark puzzle, where I manually created this bitmap based on
the puzzle's picture. It is another "braid" Maze with
no dead ends in it.
- David Bowie Maze:
You start at the top and finish at the bottom. This is a small
Maze, measuring only 29 by 21 passages, but I have it here because
it's the picture I included for my entry when signing the David
Bowie 50th birthday card.
- Seattle Robotics Society Maze:
The Seattle Robotics Society
has had contests where member built robots would run through a
small wood Maze, seeing who could make it through in the shortest
time. One year I designed the plan for their Mazes using their
available boards, and rendered the plan in a 3D picture for their
newsletter for good measure. Also in that newsletter I wrote a
small article titled What is a Maze.
A 3D Maze picture from another of their contests can be found
here.
- Astrolog 5.40:
This is the Maze that appears at the top of the Astrolog homepage.
I created the outline of it myself, along with the route through
and a couple of the dead ends, and had the computer fill in the
rest. Then I manually colorized it and added it to the Web site.
- Torus Maze: This is the
Maze that appears as the background for this page. It's really
a Maze on the surface of a torus, without a specific start or
finish, where the left and right edges meet and the top and bottom
wrap too. So it makes a nice mosaic appearing to be one large
Maze without bounds.
- Tilt Maze: This is the
design that appears as the background for the main Think Labyrinth
page. It's not really a Maze, but just random diagonal lines.
It does however make an interesting pattern of unicursal loop
passages.
- Largest Maze on the internet!
This as far as I can tell is the largest, most complicated Maze
graphic on the internet today. It measures 5000 by 5000 passages
on a 10001 by 10001 bitmap, and has 2534438 dead ends. You start
in the upper left and end in the lower right. The file itself
is a 7.5 megabyte .zip file which unpacks to a 12.5 megabyte Windows
bitmap.
- Large Maze on the internet:
This is the second largest Maze bitmap on this site, and was formerly
the "largest Maze on the internet". It measures 2885
by 2885 passages, and has 842900 dead ends. Note that even this
smaller file is so large (3.3 megabyte .gif) your browser may
not have enough memory to display it, in which case you may need
to download the file and display it in some other graphics program.
:-)
Links to downloadable Maze creation programs or algorithm files.
- Maze Creator Software:
Features the Maze Creator shareware program by Greg Peatfield.
- Maze Maker:
Download a program to create and solve Mazes in various ways, including a
first person view, by Larry Blake.
- MazeFest:
Maze generation shareware program featuring 3D Mazes and first
person views.
- One Gram Mazes:
A selection of Maze generation shareware programs by One Gram
Software, featuring hexagonal, circular, over and under, symmetric,
and amorphous Mazes.
- WedgeSoft Maze:
Create and solve Mazes, including views that only show explored or nearby
passages.
- MazeWorks:
Race the computer through Mazes, and automatically create Maze levels for the
old game DOOM too.
- Threshold: Create
and try to navigate Mazes in up to seven dimensions in this shareware program.
- 4D Maze home page: Create
and try to navigate Mazes in up to four dimensions in this freeware program.
- 4D Maze Game: Four
dimensional Mazes rendered as perspective stereograms, by John McIntosh.
- Mazecast:
Create and solve Mazes, including a texture mapped first person view, with C source code
available. Older versions of Maze programming are here.
- TorqMaze:
A Maze making and solving program written in the C# language, with source code
available, by Wiktor Zychla.
- Maize Quest:
Free program where you try to solve a Maze with the highest scoring
path. Upload your scores to compare with others. Part of the larger
corn Maze site here.
- Dungeon Generator:
Create random dungeon Mazes online or offline, with source code available, by
Jamis Buck.
- Maze
Builder: Download a Windows executable to draw and move through Mazes of
definable sizes, by David Fotland.
-
Daedalus: Last but not
least, Daedalus is an extensive Windows program I wrote to create,
solve, analyze, view, and walk through Mazes.
Links to other Maze related downloads such as game levels or algorithm files.
-
Maze generation FAQ:
A pkzip archive of a text file giving computer algorithms on how
to create Mazes. A local copy of the file may be downloaded
here,
and an already unzipped version may be read
here.
-
Maze displays: Analyze Maze passages
and walls in brilliant rainbow colorings and tilesets, by Jan Thor.
-
Obfuscated Mazes:
About an implementation of Eller's Algorithm in a very compact and obfuscated
form, by John Tromp.
-
Algorithms at edepot: An
implementation of "tilt" mazes and a shortest path algorithm, by Po-Han Lin.
-
Maze Quake
level: The Hampton Court hedge Maze as a level for the game Quake.
-
Maze
DOOM level:
A .WAD file for the old game DOOM with a Maze theme. Its description
may be read
here.
-
Escher
room level: Escher staircase room like from the movie Labyrinth as
a level for the game Serious Sam.
-
Meca Software's Maze:
Review of a Windows CD-ROM program about Labyrinths and Mazes.
-
Betamaze alphabet: A
description of an alphabet formed of Maze cells where text can form a Maze, by
Terrana Cliff.
- Shortest Path:
Research paper about creating and simultaneously solving Mazes created with
recursive division, by Ciprian Habuc.
-
ExcelMaze: Maze creation,
solving, and a first person view in an Excel document I wrote, as hosted on
Excel Games.
Links to sites allowing dynamic creation of random Mazes, where often you can interactively solve them too.
- Paul Falstad's Maze:
Java first person view Maze solver with smooth animation, color,
internal rooms, and automap.
- 3D Mazes in Java:
Create and solve rectangular and hexagonal Mazes from a perspective
overview, by Jimmy Dean. Also see his Maze on Mars,
a wallpaper graphic image for Windows 95/NT.
-
Maze applet:
A Java Maze applet that generates random Mazes and allows you
to arrow your way through them, by Eric Harshbarger.
-
Maze Maker Home Page:
Create and display random Mazes in three different shapes, by
John Lauro.
- Create a Maze:
Create random Mazes with five different outlines and different textures.
- Java Mazes:
A Java Maze displayer and a Maze screen saver, by J.B. Gill.
- Magic Eye Maze:
Solve random Mazes composed of random dot stereograms. Includes
a high score list for best times.
- Mazo-rama: Java and
Javascript Mazes, including circular, triangular, and hexagonal shapes, by Jim
Bumgardner.
- Another Maze applet:
A Java Maze applet that generates random Mazes and can display
their solution, by Mike Nelis. An earlier version of the applet
may be seen here.
- The Maze Generator:
Create orthogonal Mazes of various sizes and pre-selected shapes, by Bill's Games. Can also
interactively go through Mazes here.
- MazeGen: A Java Maze applet that allows watching Mazes get
generated in three different algorithms, and get solved too.
- TheBigZoo Maze Builder:
Create Mazes in various shapes, including any word you type in.
- Russell's
Java Applets: Java applet to make Mazes and navigate them with your
mouse, by Russell Glasser.
- Overlapping Maze: Java applet to make
weave Mazes via recursive backtracking, by Darel Finley. See also his circular
Maze here.
- From Borg to Borges: Java applet
making 3D renderings of 3D Mazes which you can manipulate, by Ken Perlin.
-
3D Maze
Survival: Try to exit a Maze as seen from a first person perspective, where
you shoot pumpkins before they drain your energy.
-
Custom Maze Generator: Create
Mazes of different sizes, colors, and difficulties.
-
Maze Generator: Create
Mazes in your browser of various sizes, with source code, by DJ Delorie.
-
Instant Maze Maker: Create
Mazes for role playing games in four different sizes, by Peter Sorotokin.
-
Brain Maze: Create
nested fractal Mazes, with source code, by Noah Spurrier.
-
MazeMaker program: Last but
not least, MazeMaker is a Java applet I wrote allowing you to
create Mazes and try to solve them.
Links to sites containing static Mazes, where you can interactively solve
them online in your browser.
- TreasureMaze: Solve a
large Maze from a first person view, winning a prize if you're the first to
find the treasure, by GALAK Software.
- Logic Mazes: By Robert
Abbott.
Includes Java applets for a Theseus and the Minotaur
puzzle and a Sliding Door Maze,
along with reviews of his Maze books.
- Clickmazes: Many Java
applets for Mazes with rules, along with a gallery of Maze pictures, by Andrea
Gilbert.
- SuperMaze: Java applets that
allow you to explore various Mazes, including 3D Mazes and first person views, by
Don O'Brien.
- Best
Mazes: Java applets for Mazes with tunnels and switches that can open
and close them, including first person views, by Jorge Best.
- Multidimensional Mazes:
Solve a set of Mazes in up to 11
Dimensions with orthographic overviews where you can see the nearest blocks, by
Igor Galochkin. See also his 2.5D
Mazes with bridges.
- Maze Box:
A selection of JavaScript Maze games, Mazes where you try to solve
them from a top down view, and static Maze bitmaps. The site can
be viewed in Japanese or English.
- Maple Tree
Learning Center Mazes: An ActiveX Mazes where the path gets
revealed as you explore, designed by a teacher. Similar Mazes programs are here
and here,
and some static Maze pictures are here
and here.
- MegaMazes: Has free and
paid subscriptions, and an interactive applet where you can solve a set of
existing Mazes or draw your own.
- BlackDog's Maze-O-Rama:
Maze solving Java applets, and several themed Maze galleries.
- Micronet Maze:
A Maze where you look down on a 3x3 area.
Links to sites containing static Maze pictures.
- Meditative Mazes:
A gallery of brilliantly colored hand made Mazes by Terry McGuire.
- Andrew Bernhardt's Mazes:
A gallery of very large hand drawn Mazes with bridges and one
way paths.
- Morrison Maze:
A gallery of very large very detailed hand made Mazes by Christopher Morrison.
- Amazeing Art:
A gallery and publications of Mazes based on ancient wonders, by Christopher
Berg.
- Maze Dojo:
A gallery of brilliantly colored hand drawn artistic Mazes.
- Knotted Lines:
A gallery of artistic Celtic knotwork appearing weave Mazes by
John Whiting.
- Maze Zing: A gallery and
published book of Mazes formed out of different everyday objects, by Jeff
Montanye.
- Maze America: Mazes in
the shape of the 50 United States and other American themes, by Timo Jacob.
- Castorian mazes: Mazes
in pictures along with some logic Mazes, by Daniel Castor.
- Nacelle's Maze pages:
Has Maze bitmaps created with MS Paint.
-
Mazed
Things:
A gallery of hand drawn Mazes based on pictures of various themes,
by Isaac M. Thayer.
- Name Mazes:
A gallery of colored Mazes spelling out many names and words, by Mark Michell.
- Bob's Mazes:
A small gallery of high quality Mazes.
- Mazemaster International:
Weave Mazes and books of them, often with a spiritual theme such as this
chakra
Maze, by David Anson Russo.
- Freemazes: Page
of links to free online Mazes and Maze generation programs, including
children's Mazes and teacher's aids, with summaries of each.
- Mazoons: Very funny
cartoon Mazes by Jody Hall.
- Once Upon a Toon:
Themed for children yet still very large hand made Mazes, by Joe Wos.
- Segovia Mazes:
Pretty hand made Mazes with underpasses and teleports, by Rebekah Fletcher.
- A-maze-ing Games:
Purchase copies of brightly colored hand made Mazes of many different subjects, by
John Capers.
- Heart to Heart Mazes:
Purchase hand made Mazes where you find the path between the hearts, by Steven J.
Natanson.
- Organic Labyrinths and
Mazes: Unicursal Mazes evolved from lines and pictures, by Karan
Singh and Hans Pedersen.
- Fractal Maze: An infinitely
recursive fractal Maze containing copies of itself, (c) 2003 by Mark J. P. Wolf, as
featured on Mathpuzzle.com. A smaller
yet harder recursive Maze can be seen here,
from the forthcoming book "100 Enigmatic Puzzles".
-
Yahoo's interactive Web Maze section:
More links to online browser Mazes.
- Spiralstorm Gallery: Last but
not least, The Spiralstorm Maze Gallery is a selection of my own hand made
Mazes.
Links that no longer work. These sites are still listed for history and in
the hope they will someday work again.
- Mindhammer Maze Software:
Features examples from and downloads of an advanced freeware Maze
generation program by Duncan Ross. Program is still available on the Yahoo
Mazes group.
-
Erwin Hans' homepage:
Download Windows and DOS versions of his Maze generation program.
- Don's Incredible Maze Server:
Create various types of quality Mazes inside your browser.
- Doughboy's Maze:
Another first person view Java applet Maze.
- Garry's JavaScript Mazes:
Solve Mazes from either an overhead or a 3D view.
- MazeBuilder.com:
Site allowing creation of online Mazes including Mazes in the
shape of any word you type in.
- The Maze Game:
Written entirely in JavaScript, you're timed while trying to avoid
hitting walls.
- QuestLabyrinth:
An online multiplayer game where you create Mazes and try to solve
other people's Mazes before they solve yours. Includes a ladder
ranking of the top players. The site can be viewed in French or
English.
- Maze treasure:
Try to find the treasure in this first person view Maze, by Al
Ochsner.
- Dungeon Maze:
Another first person view Maze, with high quality graphics.
- AMZ Maze:
Small 3D hedge Maze with drawings from inside the passages.
- Snow Maze:
First person view Maze rendered as passages made of snow, where
you move by clicking on image maps.
- The House of the Dafodil:
Creative Maze composed of hand drawn scans, where you move by
clicking on image maps.
- WebMaze:
Try to solve graphical Mazes from a top down view, by Cunic Systems.
- The Virtual Labyrinth:
Graphics on a hand made Maze indicate where you are.
- Labyrinth 10th anniversary:
Text only, but very cool, where you follow the movie's storyline!
- Maze adventure:
Text only Maze, but with landmarks and actions making it like
an adventure game, by Elijah.
- Robocop
Maze:
Another text only Maze.
- Olclay's Labyrinth:
Large unfinished text Maze. Watch out for the dragon!
- Random Maze:
Really random Maze not aligned to any grid, by Douglas Offszanka.
- Great Mazes: A large
archive of free Mazes, some of which were created using Daedalus. Site also located here
and here.
- Maximum Mazes: One can
purchase copies of published Mazes here.
- Roller skate
Maze:
This Maze bitmap by Eric Smith has sections based on my Sarah
Maze.
- 3D
Maze list:
Page of links to 3D online browser Mazes in Japan, France, and
the US.
This site produced by Walter D. Pullen
(see Astrolog homepage), hosted
on Magitech and astrolog.org,
created using Microsoft FrontPage,
page last updated November 2, 2009.